{
Material{
   Name=TestMat
   Shader=
   Texture2Name=
   TextureOffset=(1;2;3)
   TextureScale=(1;1;1)
   BlendingMode=bmOpaque
   FaceCulling=fcBufferDefault
   LibMaterialName=
   MaterialLibrary=
   MaterialOptions=[false,false]
   Texture{
      Compression=tcDefault
      EnvColor=(0;0;0;0)
      FilteringQuality=tfIsotropic
      ImageAlpha=tiaDefault
      ImageBrightness=1
      ImageClassName=CubeMap Image{
         PicturePX=cubemap\cm_back.jpg
         PictureNX=cubemap\cm_front.jpg
         PicturePY=cubemap\cm_top.jpg
         PictureNY=cubemap\cm_bottom.jpg
         PicturePZ=cubemap\cm_left.jpg
         PictureNZ=cubemap\cm_right.jpg
      }
      ImageGamma=1
      MagFilter=maLinear
      MappingMode=tmmCubeMapReflection
      MappingSCoordinates=(0;1;0;0)
      MappingTCoordinates=(0;1;0;0)
      MinFilter=miLinearMipmapLinear
      NormalMapScale=0.125
      TextureFormat=tfDefault
      TextureMode=tmDecal
      TextureWrap=twBoth
      }
   BackProperties{
      Ambient=(1;0.2;0.2;0.2)
      Diffuse=(1;0.8;0.8;0.8)
      Emission=(1;0;0;0)
      PolygonMode=pmFill
      Shininess=0
      Specular=(1;0;0;0)
      }
   FrontProperties{
      Ambient=(1;0.2;0.2;0.2)
      Diffuse=(1;0.8;0.8;0.8)
      Emission=(1;0;0;0)
      PolygonMode=pmFill
      Shininess=0
      Specular=(1;0;0;0)
      }
   }
}
